![]() Īccording to Samuels, the vocal pitch shift was achieved by manipulating the recording speed of his vocal track, a multitrack variation on the technique used by Ross Bagdasarian in creating the original Chipmunks novelty songs. The vocal is spoken rhythmically rather than sung melodically, while the vocal pitch rises and falls at key points to create an unusual glissando effect, augmented by the sound of wailing sirens. The song is driven by a snare drum, bass drum, tambourine and hand clap rhythm. It worked." Song structure and technical background Said Samuels, "I felt it would cause some people to say 'Well, it's alright.' And it did. Samuels was concerned that the record would be viewed as a travesty of the mentally ill, and intentionally added the line so "you realize that the person is talking about a dog having left him, not a human". However, the final verse reveals that he is not addressing a woman, but instead a runaway dog: "They'll find you yet, and when they do, they'll put you in the ASPCA, you mangy mutt!" The lyrics consist of a man seemingly addressing his ex-girlfriend, describing his descent into madness after her leaving him and his impending committal to a "funny farm" (slang for a psychiatric hospital). ![]() 1 on the Cash Box Top 100 Pop Singles charts, No. 3 on the Billboard Hot 100 popular music singles chart on August 13, No. The song became an instant success in the United States, peaking at No. " They're Coming to Take Me Away, Ha-Haaa!" is a 1966 novelty record written and performed by Jerry Samuels (billed as Napoleon XIV), and released on Warner Bros. "!aaaH-aH ,yawA eM ekaT oT gnimoC er'yehT" on YouTube Still, I can see it being possible to do well with this build as long as your team understands that you will not be able to tank at all."They're Coming to Take Me Away, Ha-Haaa!" on YouTube You also rely a lot of Nasus' innate lifesteal to keep him alive in fights and while 15% is nice, it probably wouldn't hurt to supplement it with a lifesteal item or two. It will give you quite a bit of survivability (especially against AP teams) and also gives you 8% MS. Instead I'd focus on maxing out Wither early (for its strong slow and early kills) or maxing out Soul Fire first (for its strong farming ability).Īs a suggestion, you might want to think about a Force of Nature instead of a second Phantom Dancer. If you're last hitting with your Q, you should be able to keep up with any damage increases you'd get by leveling it. Since Nasus has no gap closer, I also disagree with your skilling order. His slow is nice but tenacity of any kind makes it mediocre at best. ![]() Unlike every successful melee carry, Nasus has no gap closer. Also, a very significant portion of your damage comes from your Q yet most of your items boost AS, not CDR. Even with all the MS bonuses from Phantom Dancer, Nasus is a melee champion and will wilt if focused, especially when he has almost no health and resistances (as he does in this build). You can do that using bbcode with square brackets (a more indepth guide to that is here).Īs for the build itself, it is, as you noted, increadibly, incredibly easily kited because he has one of the shortest melee ranges in the game. Pretty good guide although it could stand to have a few more pictures/rollovers for the items and such.
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